facebook rss twitter

Dawn of War Patch 1.4

by Nick Haywood on 7 September 2005, 00:00

Tags: THQ (NASDAQ:THQI), Strategy

Quick Link: HEXUS.net/qabq5

Add to My Vault: x

DoW Patch 1.4 details.



On Thursday 8th September Patch 1.4 will launch and be available for download. The patch will be accessible by launching Dawn of War and logging in to the online section of the game (from the main menu, select Multiplayer, then Online).

As usual, shortly after the patch has been released the Ladder Stats will be reset to allow players to once again build up their rank and take their places in the top 10 under these new balance conditions.

Patch 1.4 addresses a few notable balance items, and also adds Persistent Bodies and Decals. These options (accessible from the Graphics Options) allow you to control how long the bodies of the fallen warriors remain on the battlefield. Here is a full list of changes that will be in Patch 1.4:

Warhammer 40,000: Dawn of War - Patch 1.4 Changes

Balance Changes
- Increased Defiler cost to 190 requisition 400 power
- Increased Defiler build time to 60 seconds
- Increased the cost of the Chaos Sorcerer to 200 requisition 100 power
- Chaos Sorcerer build time is now 60 seconds (up from 20)
- Cost and build time of Chaos Marine Tactical Bolters reduced by 5%
- Reduced the cost of the Chaos Temple by 10%
- Reinforce time of Chaos Marine Tactical Bolters reduced by 10%
- Warp Spider damage against infantry has been reduced by 15%
- Guardian damage reduced by 5%
- Ork Stormboyz armor changed from Infantry High to Heavy Medium.
- Ork Stormboyz should now be a much better counter to Warp Spiders.
- Reduced the cost of the Space Marine Dreadnought to 170 requisition 350 power
- Reduced the train time of the Space Marine Dreadnought to 50 seconds
- Cost and build time of Space Marine Tactical Bolters reduced by 5%
- Reinforce time of Space Marine Tactical Bolters reduced by 10%
- Reduced the cost of the Chapel Barracks by 10%
- Scouts were inadvertently given an accuracy penalty while moving in the 1.3 patch. This penalty has been removed. Scouts should now be more effective at dealing damage.
- The recharge for Battle Cry was reduced to 96 seconds (down from 120)
- The recharge for Orbital Bombardment was reduced to 195 seconds (down from 240)
- The recharge for Smite was reduced to 100 seconds (down from 120)
- The recharge for Weaken Resolve was reduced to 45 seconds (down from 60)
- The build time for the Predator Lascannon upgrade was reduced to 20 seconds (down from 25)

Code & Performance Changes
- Many small optimizations for low-end systems
- Full front-end now reloaded after switching mods (games)
- 2 new graphics options: Persistent Bodies, Persistent Decals
- Improved system performance detection capabilities of GraphicsOptions utility, resulting in more accurate settings. As a result, the GraphicsOptions utility will automatically run next time you start the game, post-patch/update.


HEXUS Forums :: 8 Comments

Login with Forum Account

Don't have an account? Register today!
Quality :)

Nick - you should do a map creation for DoW as well using the tools found on various websites.

I've made a few as we're sick of having 8 Man LAN's at mine on the normal maps now ;)
My friends rambled on about this game for ages, I never bothered playing it. Getting myself the demo as we speak :D
oh let me guess…..eldar, nerf, eldar, nerf, eldar, nerf, eldar nerf. :mad:
Well, at least chaos got the nerf they deserved. But what the hell are they doing with dreadnoughts? They're already plenty powerful enough, I can't believe they're actually stupid enough to make them cheaper/faster.

I think 1.4 is make or break for me - I've been playing the game since beta but if THQ continue to ignore changes required for SMs just because a lot of people play them, I have better ways to spend my time. Just because a majority of players favour one race doesn't mean the game developer should do the same; it's leading to a lot of very dull, repetitive games with a total lack of creative tactics or thought required.
MAS
oh let me guess…..eldar, nerf, eldar, nerf, eldar, nerf, eldar nerf. :mad:

I love the eldar :)

I love turning invisible hiding all my troops and then when the enemy unexpect it - BOOM ion cannons are go go go :D