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Q&A - SpaceForce Rogue Universe - PC

by Steven Williamson on 15 June 2007, 12:21

Tags: JoWooD Productions Software, Strategy

Quick Link: HEXUS.net/qai4r

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Trading, exploration, fighting, crafting, quest solving,



Today we have a Q&A with ProvoxGames, the guys behind the upcoming 3D space combat game, Spaceforce Rogue Universe. On a path through an yet unknown universe, gamers can fight, trade or smuggle to earn respect, wealth and fame. In the end, your reputation is all that counts – your goal is to become the best-known pilot in space.

HEXUS: Hi! Please introduce yourself to our readers.
Provox: ProvoxGames is located in Zagreb, Croatia where we have focused on developing new ways to make full open ended and non-linear content in games. In only a few years of our existence, we have developed and published several game types.

HEXUS: What made you decide to create a sequel to Spaceforce?
Provox: Everything started long time ago when we used to play with Commodore C64, VIC20 and ZX Spectrum with some space simulations.

Three years ago we made Spaceforce arcade game for fun, SF-RU is not exactly sequel as it was planned even before arcade game. We love SF genre and famous SF TV shows and SF-RU came out of our dreams and passion for anything related to "out-there".

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HEXUS: What story lies beneath Spaceforce RU?
Provox: Player takes the role of young pilot Jim Anderson in a search for his lost sister Jax. Discovers conspiracy games between powerful Earth Military Directorate and the rest of humanity, solves long ago forgotten mysteries and faces the biggest threat ever - massive Collective attack.

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HEXUS: The game combines role-playing elements with those of open-ended exploration of the universe. How was this actually implemented in the gameplay?
Provox: Players will have the opportunity to engage in trading, exploration, fighting, crafting, quest solving, and diplomacy decision-making in addition to ship development and other player activities. You can choose between 10 professions each conferring advantages and disadvantages. Earn money and experience points and advance to higher levels. Since AI has a crucial role in SFRU, it will create a thrilling playing experience throughout the game. As you progress through the game, each ship can be modified in your own creative style by upgrading.

Some classes have unique skills. For example engineer can repair other ships e.g. wingman's. Some skills are shared by all classes but not all of them use them equally effective. For example all classes can hack but hacker is dealing better with security risk and is harder to catch him. First if you solve main quests there are plenty of side quests to do. But main quests are not so easy to solve because they are all over the system and you can't jump easily to that place. End even when you solve that there are 2000 side quests. Those are all side things and you don't need to bother with that if you don't want to. One of the goals is to make money to improve your ship so you could solve some quests that are more difficult than the others. At the beginning it is better to solve for example the satellite quests than the quests that include destroying the buildings. Not until your ship is upgraded.

Continued overleaf