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NeverWinter Nights 2 goes gold

Tags: Atari (EPA:ATA), Strategy

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Atari and Obsidian Entertainment today announced that the highly-anticipated Neverwinter Nights 2 has gone gold and is on schedule to ship to retailers in North America on October 31 and across Europe on November 3. Neverwinter Nights 2, the sequel to BioWare Corp.’s best-selling and genre-defining role-playing game, is set in the DUNGEONS & DRAGONS Forgotten Realms universe created by Wizards of the Coast, a subsidiary of Hasbro, Inc., and will transport players back to the embattled city of Neverwinter. DUNGEONS & DRAGONS is under license from the Hasbro Properties Group, the intellectual property development arm of Hasbro.

Developed by Obsidian Entertainment, Neverwinter Nights 2 features a new, extensive single-player game with deep character development and a powerful new toolset that provides players with unprecedented ability to create their own universes, quests and storylines

“Neverwinter Nights 2 has been an incredible journey to produce. We aimed from the beginning to develop a true sequel to Bioware's original Neverwinter Nights in order to continue its legacy of satisfying not only the RPG players, but the huge modding community,” said Feargus Urquhart, Obsidian Entertainment’s CEO. “Now that Neverwinter Nights 2 has gone gold, I feel we are able to say that we've done just that.”

The Neverwinter Nights franchise has sold more than two million copies worldwide, is translated into 10 languages, sold in more than 40 countries and features one of the largest and most active fan communities in all of gaming. To date, fans of the franchise, which includes Neverwinter Nights, Neverwinter Nights: Shadows of Undrentide™ and Neverwinter Nights: Hordes of the Underdark™, have created nearly 4,000 modifications to the original game using the original, award-winning Aurora Toolset. A more robust toolset will be included with the release of Neverwinter Nights 2.

Neverwinter Nights 2 and Neverwinter Nights 2 Limited Edition will be released for the Windows platform.


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*salivates*

Er.. I mean.. cool.

Been playing with the NWN2 toolset for a while now, and given what we can do with it after only a few weeks, I can't wait to see how atmospheric the areas are going to be when done by artists who've had it for much longer.