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E3 - 2006 : LIVE :: Everything Wii know about Wii

by Steven Williamson on 12 May 2006, 12:57

Tags: Nintendo Wii, Nintendo (TYO:7974), Wii

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Wii

HEXUS.E3 Launch Date: Q4 2006
Price: (under $200:TBA)

Controls: Intuitive control for anyone using the physical motion of the main Wii Remote, which resembles a television remote control. Up to four Wii Remotes can be connected at once using wireless Bluetooth technology. The wireless signal can be detected within 10 meters of the console. Both the Wii Remote and Nunchuk controllers include a three-axis motion sensor. The Wii Remote also includes a speaker, rumble feature and expansion port, and can be used as a pointer within 5 meters of the screen. The Wii Remote has a power switch, plus pad, A, B, Minus, Home, 1 and 2 buttons. The Nunchuk controller includes an analog control stick and C and Z buttons.

The Look: Wii features a compact design that will make it a natural addition to any television setup. It can be displayed either vertically or horizontally.

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Color: TBA

Media: A single self-loading media bay will play single- or doublelayered 12-centimeter optical discs for Wii, as well as 8- centimeter Nintendo GameCube™ discs.

Communication: Wii can communicate with the Internet even when the power is turned off. This “WiiConnect24” service delivers a new surprise or game update, even if users do not play with Wii. Users can connect wirelessly using IEEE802.11b/g, or with a USB 2.0 LAN adaptor. Wii also can communicate wirelessly with Nintendo DS.

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Virtual Console: Wii will have downloadable access to 20 years of fanfavorite titles originally released for Nintendo 64, the Super Nintendo Entertainment System (SNES) and even the Nintendo Entertainment System (NES). The Virtual Console also will feature a “best of” selection from Sega Genesis titles and games from the TurboGrafx console (a system jointly developed by NEC and Hudson). It also will be home to new games conceived by indie developers whose creativity is larger than their budgets.

The Specs: Wii has 512 megabytes of internal flash memory, two USB 2.0 ports and built-in Wi-Fi capability. A bay for an SD memory card will let players expand the internal flash memory. Design was optimized with state-of-the-art processing technologies that minimize power consumption, keep the console compact and enable the “sleepless” WiiConnect24 mode.

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CPU: PowerPC CPU (code-named “Broadway”) Made with a 90 nm SOI CMOS process, jointly developed with and manufactured by IBM.

Graphics Processing Unit: Being developed with ATI

Other Features: Four ports for classic Nintendo GameCube controllers. Two slots for Nintendo GameCube Memory Cards. An AV Multi-output port for component, composite or S-video.

HEXUS.E3



HEXUS Forums :: 19 Comments

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While I don't plan to buy it the Wii seems like the most promising of the bunch. It has a low price tag and relys on creative games and gameplay instead of raw pixel crunching ability. When you think to the past alot of classics followed that mold, think tetris or pacman, but older fps are history having been replaced by basicly identical games with better graphics. I'm not saying there is anything wrong with beautiful graphics (I love it) but that we need to go back to the basics and also look for creative entertaining games that don't rely on oohing and ahhing the audience.
After all the mickeytaking, I have to be honest and say that this is the one that is looking the most exciting, especially as my 6 year old son has asked for a Nintendo DS :)
You know, I've had a thought… All these years I've been laughing at all those people that turn the controller to one side when playing driving games etc, saying to them “it's not going to make you turn any more”.. that's going to be innacurate soon isn't it?
yeah Mike… that will have to stop sharpish mate :)

I've actually gone from thinking “hmm… yeah another nintendo” to “ right - heres my VISA where do I get one? ” in the last few days thanks mainly to all the news and information about the revolutionary “controller”

Gimmick? maybe, but I've always wanted a game which detected real motion, and if some quality titles* appear and use the control method right I forsee equipment detecting motion then moving across to the platforms like PC possibly a year afterwards.

CS Source - motion style… now that would be worth paying to see :)

(* read ninja-style hack and slash or jedi sabre duels )
I think there's also a subliminal vibe behind Nintendo Wii that we might not see, but we certainly feel.

Where Microsoft and Sony show the latest run and gun games, people slashing one another to pieces, women in as little clothing as possible and ghouls and goblins as ugly as they come (not that any of that is bad hehe)…Nintendo have shown their usual pleasant designs.

It all reminded me of when I was young, how I used to love Mario, Luigi, Princess Toadstool, Donkey Kong etc. Even the bad guys like Bowser and Wario had an element of cuteness to them.

If I had children, I know I'd want them to be playing Nintendo. They'd have to get me off it first though hehe.